-- basegameobject.lua
-- used for defining game objects such as monsters, enemies, etc
-- By Thomas Young

basegameobject = {}
		basegameobject.x = 0.0
		basegameobject.y = 0.0
		basegameobject.w = 0.0
		basegameobject.h = 0.0
		
		basegameobject.name = "base game object"
		basegameobject.objtype = "bobject"

function basegameobject:Init(_x,_y,_w,_h,_name, _objtype)
	self.x = _x
	self.y = _y
	self.w = _w
	self.h = _h
	
	self.name = _name
	self.objtype = _objtype
end

